SSHEN

Incorrect password.

000%

INITIALIZING

SSHEN ← HOME
  1. 00OVERVIEW
  2. 01GEOSPATIAL GRAPHIC SYSTEM
  3. 02TRANSIT WAYFINDING DESIGN
  4. 03MOBILITY VISUALIZATION
  5. 04ADDITIONAL DATA VISUALIZATION

0% READ

Mapping, Wayfinding & Geospatial Visualization

Selected work across mobility, public transit and spatial computing

My design experience spans location-aware experiences, transit information systems, and production-level geospatial visualization, exploring how people navigate, interpret, and interact with spatial information.

  1. A line being drawn and edited over a LiDAR point cloud, with state callouts

    MACH9 CAD VISUAL SYSTEM

    Scale-aware
    graphic systems for
    geospatial data

  2. LA STAP TRANSIT DISPLAYS

    Transit wayfinding
    & information
    legibility

  3. Route map on a dark screen: a gradient route line with a +22 min heavy traffic delay

    MYBMW & MINI APP

    Mobility visualization
    & proximity-aware
    design

Geospatial Graphic System

Designed a production-level visual system for working with vector geometry over dense LiDAR point clouds, with graphic rules for lines, vertices and focus states that stay legible across zoom levels and data backgrounds.

COMPANY
Mach9
ROLE
Sole product designer
WHAT I DID
Research, the graphic system for lines and vertices, coded prototypes on real LiDAR data, production specs with engineering
TIMELINE
Dec 2025, 2 weeks
PLATFORM
Digital Surveyor, web CAD editor
CAD visual system: a line being drawn and edited in Digital Surveyor, with state callouts

Zoom levels

  1. 01Zoomed in, vertices sit at full size, with room to pick one.
  2. 02Zoom out and they shrink with the view. Across a whole intersection they’re small dots, so hundreds of them don’t bury the lines.
  3. 03Select a line and its vertices jump back to full size, on that line only, so it lifts out of everything around it.
  4. 04Pick a single vertex from there, without zooming back in. It takes the same yellow ring as up close.

Background styles

  1. 01Switch colorization and the lines stay as they are. Only the cloud behind them changes.
  2. 02Inferno puts a pink layer on a pink cloud. Hover adds a grey outline; selecting adds a yellow one around a dark keyline.
  3. 03Leica puts a yellow layer on a yellow cloud, and the selection outline is yellow too.
  4. 04A thin black keyline between them keeps the original stroke visible. The clip zooms in to show it.

YELLOW ON YELLOW

Magnified: a yellow line and vertex on a yellow-green point cloud
Default

The layer’s yellow, on a yellow cloud.

Magnified: the yellow line with a soft grey outline
Hover

The same grey outline, whatever the line’s color.

Magnified: the yellow line inside a yellow outline, with a thin black keyline running between them BLACK KEYLINE

Line states

3px in the layer’s color and line type, with 7px vertices filled to match.

Final line = layer. What’s on screen is what exports, so users can trust it without a legend.

The line being drawn, in its own style, with a white dotted hairline on top and the point picker under the cursor.

Users confirm they’re drawing the right line before they commit. The hairline, not a new style, says it isn’t finished.

A soft 13px light-grey band at 54% opacity, laid over the line’s vertices, with a thin dark keyline under the line. Its color and type don’t change.

It reads as “clickable” on any point cloud without looking like a new line type.

An 8.5px yellow band around a dark keyline. The vertices keep their color, with a black edge.

One bright selection color that holds up in intensity views, and the user’s color stays untouched.

The vertex rides the point picker with move arrows; the old shape stays as a 30% ghost, with a dashed line from where the vertex started.

Users see what they changed and how far before they let go.

The layer’s line type at 50% opacity, with glowing vertices in the layer’s color, until Tab accepts it.

Users see exactly what they’ll get. Transparency, not a new style, marks it as not theirs yet.

Live specimen

Tradeoffs

Two places where the obvious visual broke, and what the system does instead.

DRAWING

A dashed preview on a dash-space layer

AVOID
DO

A surveyor drawing a dash-space line couldn't tell it from the preview, which looked just like their dashed layer. The preview now matches the line being drawn. Rhino and Plasticity don't add a preview style to polylines either.

DISPLAY

A preview color that vanishes

AVOID
DO

Colorization and intensity change constantly, and a fixed preview color that works on one cloud disappears on the next. No single color works in every case, so the preview keeps the layer color and the UI colors are configurable.

Full case study→

Transit Wayfinding Design

Investigated transit signage and wayfinding through field research and rider interviews, then translated the findings into a unified, accessible display for LA’s bus shelters.

CLIENT
City of Los Angeles
COMPANY
BMW Group Designworks
ROLE
Product & user research, interaction design
WHAT I DID
Field research, rider interviews, the journey map, every illustration, display design and legibility testing
TIMELINE
Nov 2022 – Jun 2023
PLATFORM
E-ink shelter displays
A new STAP bus shelter in Koreatown at Western and Olympic, with its display column beside the bench

Rider journey

Every step of a bus trip, with the tasks a rider has to complete and the touch points available to help.

  1. A rider planning a trip on a phone over a paper map A phone showing a transit map

    Plan the journey

    • Identify available routes
    • Determine related transit
    • Is taking bus a viable option?
    • Determining sufficient funds
  2. A Metro bus stop sign on a pole at an intersection A Metro stop sign listing lines 180 and 256

    Locate bus stop

    • Determine which side of the street heads in the right direction.
  3. A route map and timetable panel at a stop A route map panel on a stop pole

    Identify route

    • Read the route map.
    • Identify desired bus
    • Next bus arrival time/cadence
  4. An orange Metro Local bus pulling up to the curb An orange Metro bus

    Identify bus

    • Track estimated arrival time
    • Match correct line to approaching bus
  5. A rider tapping a TAP card at the farebox beside the driver A hand tapping a TAP card

    Board & pay

    • Confirm there is enough balance on Tap card for bus fare.
    • Pay fare in cash
    • Tap app
  6. Street signs outside, and the inside of a bus with its stop display The stop request button

    Identify correct stop

    • Track bus in route to determine number of stops to destination
    • Identify destination stop
    • Communicate to driver through button to stop
  7. A transit information pylon under autumn trees A rider stepping off the bus to transfer

    Connect to another line

    • Identify correct transfer (line) stops
    • Determine estimated transfer arrival time
    A rider stepping off an orange Metro bus A check mark labelled Arrived

    Arrive at destination

Physical
Touch Points

  • Shelter
  • Stop sign, route map
  • Stop sign, shelter display
  • Bus, farebox
  • Onboard display, stop button
  • Stop sign, shelter display

Digital
Touch Points

  • Transit app, trip planner
  • Maps app
  • Transit app
  • Real-time arrivals
  • TAP app
  • Live bus tracking
  • Transit app

Design opportunities

Identifying the needs, pain points and available touch points throughout the journey lets us define the solutions, features and experiences that can improve the ride. We take the following approach to identifying relevant opportunities:

  1. Identify the step in the journey

    A magnifier over step 3 of a numbered user journey
  2. Consider rider needs & pain points

    A hand receiving and an unhappy face
  3. Incorporate rider context & goals

    A bus, a car and a pedestrian heading for a goal flag
  4. Identify solutions & opportunities

    A bus shelter beside a phone

On-site research

The journey map was built from what riders told us and what the stops themselves showed.

Annotated photos of LA bus stops and their signage
FIELD IMMERSION
Rode LA buses, photographed stops along the way and evaluated their signage
USER INTERVIEWS
30+ riders: commuters, tourists, event attendees, riders with disabilities and multilingual riders
DESK RESEARCH
Benchmarked transit signage from cities around the world

Usability testing

Type size, contrast and layout were tested on the real e-ink hardware, at the distances and angles riders see it from.

Testing criteria: letter height, viewing angles, contrast ratio and dark and light modes
LETTER HEIGHT (ADA)
Top screen read from 15 ft with 2 in letters; bottom screen from 6 ft with 5/8 in letters
VIEWING ANGLES
Checked what stays readable from points across the 18 ft sidewalk
CONTRAST RATIO
Black on white and white on black, both 21:1

Outcome

The findings shipped as real-time e-ink displays in LA’s new bus shelters.

Four final display states: night time, unavailable, emergency alert and more than six buses

Full case study→

Mobility Visualization

Explored map-based mobility concepts, route visualization and interfaces that respond to the user’s proximity to their vehicle, across mobile and in-car experiences.

COMPANY
BMW Group Designworks
ROLE
Visual & interaction design
WHAT I DID
Weekly concept screens, map and route visuals, both app systems, Apple Watch
TIMELINE
Jun – Oct 2022
PLATFORM
iOS, Apple Watch, in-car display
MyBMW and MyMINI home screens in dark and light themes

Mobility map

A route drawn as a traffic gradient, in light and dark map styles. Where it turns heavy, the map prices the delay (+22 min) and offers a bike share, shuttle or scooter in its place.

  • Route screen, light: a gradient route line with a +22 min traffic delay, suggesting a bike share
  • Route screen, dark: the same route in orange and green on a dark map

DESIGN DIRECTIONS

Several directions went to critique each week. This one moved from a card layout to a map-first, time-based route.

Board of route screen explorations: card layouts, map-first layouts, and the time-based versions chosen after critique

Road as interface

Wellbeing mode explains driver assistance along a stylized road, and the car display follows the mode picked on the phone.

Wellbeing mode on the phone, with features laid out along an illustrated road, beside the car display in the same mode

Proximity-aware app

MyBMW changes state with your distance to the car. The closer you get, the less car on screen.

  • MyBMW dark: 98 m away
  • MyBMW dark: 34 m away
  • MyBMW dark: 4 m away
  • MyBMW dark: unlocked
  • MyBMW dark: next stop
OVER 50 M
Vehicle finder, status and charge
UNDER 50 M
You’re close: honk or flash the lights to find it
NEXT TO THE CAR
Ready to unlock and go, with one minimal graphic
INSIDE
Next stop, playlist, climate and drive mode

Across screens

One visual system across three hardware platforms: phone, Apple Watch and the car display.

MyBMW on Apple Watch: charging at 78%, 2 h 30 min to go

Full case study→

Additional Data Visualization

COMPANY
Mach9
ROLE
Map visualization design
WHAT I DID
Visual design, UI design, web design
TIMELINE
Oct 2026, 1 week
PLATFORM
Web, mach9.ai/about
MORE WORK Home→
HOMEBACK TO TOP©SHAYNE SHEN 2019–2026 ALL RIGHTS RESERVED.